In utilizing the core gameplay repairman of Trauma, a annihilating bailiwick proverbial as Terrain Harm, players are accoutered with an armament of futuristic arms to strategically mold their environment on the fly. Every state they action dynamically reshapes the stuff in shipway no videogame has ever seen. When Briggs throws a science grenade on a raze battleground, the undercoat blasts upwardly to ply operation to an otherwise inaccessible area. Agitated on, when he comes crosswise what appears to be an dense toy, Briggs utilizes the alt-fire functionality on his arugula armament to make enormous craters to burrow underneath the wall. Enclosed on all sides by enemies, Briggs heaves a vortex grenade, creating a moving tornado-like aggregation of rock, dirtiness and rubbish to difference the tackling of the try itself
06 May 2011 | XBOX360 | English | Publisher: LucasArts | Developer: Day 1 Studios
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